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Think Influence to Represent ‘Blade Ball’ Gaming Brand Globally

Think Influence to Represent ‘Blade Ball’ Gaming Brand Globally

Think Influence has been appointed as the global agent for Blade Ball, the dynamic multiplayer game captivating players worldwide. In this role, Think Influence will drive the development of Blade Ball’s consumer products licensing and promotional initiatives.

Since its launch, Blade Ball has achieved remarkable success, surpassing a milestone of 4.6 billion plays. Renowned for its intense, fast-paced gameplay and a vibrant competitive community, Blade Ball has become a cultural touchstone in the gaming world. Its explosive popularity has created a strong demand for innovative ways to engage with the brand beyond the game itself.

In partnership with the Blade Ball creators, Think Influence will lead the charge to extend the game’s reach through a comprehensive licensing program. Fans can anticipate an array of consumer products, including collectibles, apparel, accessories, and more. The program will also explore experiential events and strategic brand collaborations to deliver exciting, immersive opportunities for fans to connect with the Blade Ball universe.

For inquiries about licensing opportunities, please contact info@thinkinfluence.com or visit www.thinkinfluence.com for more information.

About The Author

Rebecca Ash

Rebecca is the Editorial Director at Total Licensing Ltd. She can be reached at becky@totallicensing.com